Physics is not tuned to the real arms' dynamics. The v1 renderer only knows this cell, and poses far from the recordings render poorly.
Click or drag on the table to put the block (or the bin) there. MuJoCo drops it and the arms can push it around.
Click or drag on the table to put the block there. Both arms start at the rig's home pose and the bin sits on its mark, as in PICK BIN.
Map: simulator results per spot from the same start, as in the bin / tries (green = always, red = never), measured with the neural-render cameras. Small squares are your runs on this page. Top = the arms, bottom = the front edge.
Checking simulation bridge...
MuJoCo frames from the three calibrated cameras, unrendered → π0.5 → MuJoCo. Simulation pauses for inference. No grasp assistance or respawn.